Bookbot

Eintauchen in Medienwelten

Zusammenfassung der Beiträge zum Usability Day VIII

En savoir plus sur le livre

Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.

Achat du livre

Eintauchen in Medienwelten, Andreas Kunz

Langue
Année de publication
2010
product-detail.submit-box.info.binding
(souple)
Nous vous informerons par e-mail dès que nous l’aurons retrouvé.

Modes de paiement

Personne n'a encore évalué .Évaluer

Titre
Eintauchen in Medienwelten
Sous-titre
Zusammenfassung der Beiträge zum Usability Day VIII
Langue
Anglais
Publié
2010
Format
souple
ISBN10
3899676424
ISBN13
9783899676426
Séries
Description
Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.