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GPU Pro 4: Advanced Rendering Techniques

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  • 384pages
  • 14 heures de lecture

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"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"-- Provided by publisher

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GPU Pro 4: Advanced Rendering Techniques, Wolfgang F. Engel

Langue
Année de publication
2013
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Titre
GPU Pro 4: Advanced Rendering Techniques
Langue
Anglais
Éditeur
CRC Press
Publié
2013
Format
rigide
Pages
384
ISBN10
1466567430
ISBN13
9781466567436
Séries
Évaluation
4,5 sur 5
Description
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"-- Provided by publisher