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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
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Introduction to Game Design, Prototyping, and Development, Jeremy Gibson
- Langue
- Année de publication
- 2015
- Reliure
- (souple)
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- Titre
- Introduction to Game Design, Prototyping, and Development
- Langue
- Anglais
- Auteurs
- Jeremy Gibson
- Éditeur
- Pearson Education
- Publié
- 2015
- Format
- souple
- Pages
- 908
- ISBN10
- 0321933168
- ISBN13
- 9780321933164
- Séries
- Catégories
- Mots clés
- Jeux
- Évaluation
- 4,35 sur 5
- Description
- This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.



