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Essential Mathematics for Games and Interactive Applications, Third Edition

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Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

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Essential Mathematics for Games and Interactive Applications, Third Edition, James M. Van Verth, Lars M. Bishop

Langue
Année de publication
2016
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Titre
Essential Mathematics for Games and Interactive Applications, Third Edition
Langue
Anglais
Éditeur
CRC Press
Publié
2016
Format
rigide
Pages
585
ISBN10
1482250926
ISBN13
9781482250923
Séries
Évaluation
4 sur 5
Description
Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.