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Fun Inc. : why games are the twenty-first century's most serious business

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People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

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Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield

Langue
Année de publication
2010
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Titre
Fun Inc. : why games are the twenty-first century's most serious business
Langue
Anglais
Éditeur
Virgin
Publié
2010
Format
souple
Pages
288
ISBN10
0753519852
ISBN13
9780753519851
Séries
Évaluation
3,3 sur 5
Description
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.