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Cocos2d-X by Example

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  • 270pages
  • 10 heures de lecture

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About This Book Build multi-device games, letting the framework do all the heavy lifting! Spruce up your games with easy-to-apply animations, particle effects, and physics simulation Quickly implement and test your own game play ideas, with an eye for optimization and portability Who This Book Is For If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

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Cocos2d-X by Example, Roger Engelbert

Langue
Année de publication
2015
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Titre
Cocos2d-X by Example
Langue
Anglais
Publié
2015
Format
souple
Pages
270
ISBN10
1785288857
ISBN13
9781785288852
Séries
Mots clés
Jeux
Évaluation
3 sur 5
Description
About This Book Build multi-device games, letting the framework do all the heavy lifting! Spruce up your games with easy-to-apply animations, particle effects, and physics simulation Quickly implement and test your own game play ideas, with an eye for optimization and portability Who This Book Is For If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.