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Paramètres
- 576pages
- 21 heures de lecture
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The third edition of this classic game design book has been thoroughly updated to reflect the latest industry trends. It covers essential topics such as concept development, gameplay design, core mechanics, and storytelling. Students will explore design for mobile devices, Kinect, and motion-capture gameplay, while also examining the impact of indie developers and new business models like free-to-play. With a hands-on approach, the book includes exercises, design worksheets, and case studies to guide readers through the game design process from concept to completion.
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Fundamentals of Game Design, Ernest Adams
- Langue
- Année de publication
- 2013
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- (souple)
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