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"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
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Practical Rendering & Computation With Direct3D 11, Jason Zink, Matt Pettineo, Jack Hoxley
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- Année de publication
- 2011
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