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"I tried to tell myself that there didn't have to be anything spooky going on, let alone anything sinister. after all, it was only to be expected that Paul, being Paul, would influence Julie in ways I didn't like -- and that Julie, being Julie, would hardly be aware of what was happening." One rainy afternoon, quite by accident, Andrea and Julie discover after a few simple card tricks that they're the perfect ESP team. Shy and insecure Julie is an uncanny receiver for Andrea's telepathic messages. When Julie's talent is revealed at a party, Paul, a new boy, takes a sudden interest in her. There's something cold and almost frightening about him, and later Andrea is disturbed to see that Julie, who now spends all of her time with Paul, is becoming more like him. Could Paul be using Julie as his receiver, trying to "program" her to obey him? As Paul foils Andrea's attempts to communicate with Julie or her family, Andrea feels sure that he intends to use Julie in an evil scheme. She's got to find a way to reach Julie before it's too late, before all three of them are plunged into a deadly game that no one can win.
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Paul's Game, Mary Towne
- Retiré de bibliothèque
- Langue
- Année de publication
- 1983
- product-detail.submit-box.info.binding
- (rigide),
- État du livre
- Abîmé
- Prix
- 22,29 €
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