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A practical handbook for game developers introduces the principles and techniques of computer and video game design, analyzing key gaming elements—including worlds, storytelling, character and user interface design, core mechanics, and balance—discussing the various genres of games and their unique design patterns and creative challenges.
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Andrew Rollings and Ernest Adams on Game Design, Andrew Rollings, Ernest Adams
- Langue
- Année de publication
- 2003
- product-detail.submit-box.info.binding
- (souple)
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- Titre
- Andrew Rollings and Ernest Adams on Game Design
- Langue
- Anglais
- Auteurs
- Andrew Rollings, Ernest Adams
- Éditeur
- New Riders
- Publié
- 2003
- Format
- souple
- ISBN10
- 1592730019
- ISBN13
- 9781592730018
- Séries
- Mots clés
- Nonfiction, Technologie & Ingénierie, Manuels et guides, Informatique & Internet, Technologie, Jeux
- Description
- A practical handbook for game developers introduces the principles and techniques of computer and video game design, analyzing key gaming elements—including worlds, storytelling, character and user interface design, core mechanics, and balance—discussing the various genres of games and their unique design patterns and creative challenges.


