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This compilation features key chapters from leading MK computer animation books, covering areas such as motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It offers CG Animators a valuable selection of essential techniques needed to create stunning images. With insights from top authors, animators can master a wide range of modeling, rendering, and texturing procedures. The content is organized into five parts: Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA, each concentrating on specific tools, topics, and languages. This resource is indispensable for artists seeking proficiency with cutting-edge technology. Whether you are a programmer enhancing animation functionality or an animator maximizing your current software, this book will help you work more efficiently and achieve superior results. For programmers, it offers a solid theoretical foundation and practical instructions applicable to any development project. For animators, it provides clear guidance on which concepts can be realized with existing products, which require custom programming, and the most effective development strategies for success.

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Computer Animation Complete, Rick Parent, David S. Ebert, GOULD, Gross, Kazmier, Keiser, Lumsden, Menache, Erwin Müller-Fischer, Musgrave, Mark V. Pauly, Darwyn Peachey, Perlin, Pfister, Sharpe, Wicke, Wilkins, Woolridge, Worley

Langue
Année de publication
2009
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Titre
Computer Animation Complete
Sous-titre
All-in-One
Langue
Anglais
Publié
2009
Format
souple
Pages
544
ISBN10
0123750784
ISBN13
9780123750785
Séries
Description
This compilation features key chapters from leading MK computer animation books, covering areas such as motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It offers CG Animators a valuable selection of essential techniques needed to create stunning images. With insights from top authors, animators can master a wide range of modeling, rendering, and texturing procedures. The content is organized into five parts: Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA, each concentrating on specific tools, topics, and languages. This resource is indispensable for artists seeking proficiency with cutting-edge technology. Whether you are a programmer enhancing animation functionality or an animator maximizing your current software, this book will help you work more efficiently and achieve superior results. For programmers, it offers a solid theoretical foundation and practical instructions applicable to any development project. For animators, it provides clear guidance on which concepts can be realized with existing products, which require custom programming, and the most effective development strategies for success.