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Game Programming with Unity and C#

A Complete Beginner’s Guide

Paramètres

  • 597pages
  • 21 heures de lecture

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This book is tailored for beginners with no prior experience in game development or programming, focusing on the Unity game engine, C# programming language, and object-oriented programming. It thoroughly explains and demonstrates new concepts, starting with an introduction to Unity, covering scenes, GameObjects, prefabs, components, and the engine's various windows. You'll learn programming fundamentals, including syntax rules, methods, variables, objects, classes, and inheritance, while actively writing and testing code. The book also covers exposing script data in the Inspector and Unity's serialization system. Through carefully planned, simple game projects, you will practice programming concepts without distractions, concentrating on game mechanics. Example projects teach input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, and user interface design. By the end, you'll have a solid foundation in programming, understanding core C# syntax and object-oriented principles—not just what to type, but why and how it works. This resource will help you become comfortable with the Unity engine and its documentation, enabling you to independently explore additional concepts and challenges. The book is ideal for beginners eager to establish a robust foundation for further skill development in programming and game development.

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Game Programming with Unity and C#, Casey Hardman

Langue
Année de publication
2020
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Titre
Game Programming with Unity and C#
Sous-titre
A Complete Beginner’s Guide
Langue
Anglais
Éditeur
Apress
Publié
2020
Format
souple
Pages
597
ISBN10
1484256557
ISBN13
9781484256558
Séries
Description
This book is tailored for beginners with no prior experience in game development or programming, focusing on the Unity game engine, C# programming language, and object-oriented programming. It thoroughly explains and demonstrates new concepts, starting with an introduction to Unity, covering scenes, GameObjects, prefabs, components, and the engine's various windows. You'll learn programming fundamentals, including syntax rules, methods, variables, objects, classes, and inheritance, while actively writing and testing code. The book also covers exposing script data in the Inspector and Unity's serialization system. Through carefully planned, simple game projects, you will practice programming concepts without distractions, concentrating on game mechanics. Example projects teach input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, and user interface design. By the end, you'll have a solid foundation in programming, understanding core C# syntax and object-oriented principles—not just what to type, but why and how it works. This resource will help you become comfortable with the Unity engine and its documentation, enabling you to independently explore additional concepts and challenges. The book is ideal for beginners eager to establish a robust foundation for further skill development in programming and game development.