Bookbot

Wavelets for Computer Graphics

Theory and Applications

En savoir plus sur le livre

This distinctly accessible introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool. Wavelets are rapidly becoming a core technique in computer graphics, with applications for * Image editing and compression* Automatic level-of-detail control for editing and rendering curves and surfaces* Surface reconstruction from contours* Physical simulation for global illumination and animation Stressing intuition and clarity, this book offers a solid understanding of the theory of wavelets and their proven applications in computer graphics. Although previous introductions to wavelets have presented an elegant mathematical framework, that framework is too restrictive to apply to many problems in graphics. In contrast, this book focuses on a generalized theory that naturally accommodates the kinds of objects that commonly arise in computer graphics, including images, open curves, and surfaces of arbitrary topology. This book also contains a foreword by Ingrid Daubechies and an appendix covering the necessary background material in linear algebra.

Achat du livre

Wavelets for Computer Graphics, Eric J. Stollnitz, Anthony D. DeRose, David H. Salesin

Langue
Année de publication
1996
product-detail.submit-box.info.binding
(rigide),
État du livre
Très bon
Prix
10,49 €

Modes de paiement

Personne n'a encore évalué .Évaluer

Titre
Wavelets for Computer Graphics
Sous-titre
Theory and Applications
Langue
Anglais
Publié
1996
Format
rigide
Pages
245
ISBN10
1558603751
ISBN13
9781558603752
Séries
Description
This distinctly accessible introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool. Wavelets are rapidly becoming a core technique in computer graphics, with applications for * Image editing and compression* Automatic level-of-detail control for editing and rendering curves and surfaces* Surface reconstruction from contours* Physical simulation for global illumination and animation Stressing intuition and clarity, this book offers a solid understanding of the theory of wavelets and their proven applications in computer graphics. Although previous introductions to wavelets have presented an elegant mathematical framework, that framework is too restrictive to apply to many problems in graphics. In contrast, this book focuses on a generalized theory that naturally accommodates the kinds of objects that commonly arise in computer graphics, including images, open curves, and surfaces of arbitrary topology. This book also contains a foreword by Ingrid Daubechies and an appendix covering the necessary background material in linear algebra.