Exactement cet exemplaire ira dans le panier
Paramètres
- 551pages
- 20 heures de lecture
En savoir plus sur le livre
If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.
Achat du livre
Physics for Game Developers - 2nd Edition, David M. Bourg, Bryan Bywalec, Glenn Seemann
- Langue
- Année de publication
- 2012
- product-detail.submit-box.info.binding
- (souple),
- État du livre
- Bon
- Prix
- 20,49 €
Modes de paiement
Personne n'a encore évalué .
- Titre
- Physics for Game Developers - 2nd Edition
- Langue
- Anglais
- Auteurs
- David M. Bourg, Bryan Bywalec, Glenn Seemann
- Éditeur
- O'Reilly Media, Inc, USA
- Publié
- 2012
- Format
- souple
- Pages
- 551
- ISBN10
- 1449392512
- ISBN13
- 9781449392512
- Séries
- Mots clés
- Sciences naturelles, Manuels et guides, Informatique & Internet, Science, États-Unis, Mathématiques, Design, Physique, Jeux, Jeux vidéo
- Description
- If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.


