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AS A GAME MASTER, YOU ARE CHALLENGED WITH AN ASSORTMENT OF PROBLEMS DURING YOUR GAME SESSIONS. What are you to do when there's a misfit in the group? What about when only a few players make it to the session? When it's time to award XPs? IGNACY TRZEWICZEK, board game designer, RPG author, and GM since 1994 takes us through his vivid interactions with players over the course of many years during his own sessions, sharing with us his unique and personal methods for resolving the issues that GMs may encounter. Play Smart is a fascinating take on running RPGs, told through the experience and knowledge of a humorous and dedicated GM who goes out of his way for the enjoyment of his players. At it's best, it is a smart guidebook to help GMs approach their game sessions with a pocket full of ideas for the many problems that may occur in their role-playing games.
Achat du livre
Play Smart, Ignacy Trzewiczek
- Langue
- Année de publication
- Reliure
- (souple),
- État du livre
- Abîmé
- Prix
- 22,42 €
Modes de paiement
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- Titre
- Play Smart
- Sous-titre
- Insightful Advice On How To Be A Successful Gm
- Langue
- Anglais
- Auteurs
- Ignacy Trzewiczek
- Éditeur
- PORTAL GAMES
- Format
- souple
- ISBN10
- 8394726690
- ISBN13
- 9788394726690
- Séries
- Mots clés
- Description
- AS A GAME MASTER, YOU ARE CHALLENGED WITH AN ASSORTMENT OF PROBLEMS DURING YOUR GAME SESSIONS. What are you to do when there's a misfit in the group? What about when only a few players make it to the session? When it's time to award XPs? IGNACY TRZEWICZEK, board game designer, RPG author, and GM since 1994 takes us through his vivid interactions with players over the course of many years during his own sessions, sharing with us his unique and personal methods for resolving the issues that GMs may encounter. Play Smart is a fascinating take on running RPGs, told through the experience and knowledge of a humorous and dedicated GM who goes out of his way for the enjoyment of his players. At it's best, it is a smart guidebook to help GMs approach their game sessions with a pocket full of ideas for the many problems that may occur in their role-playing games.




