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Isometric Game Programming with DirectX 7.0 w/CD

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Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer

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Isometric Game Programming with DirectX 7.0 w/CD, Ernest Pazera

Langue
Année de publication
2001
Reliure
(souple)
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Titre
Isometric Game Programming with DirectX 7.0 w/CD
Langue
Anglais
Publié
2001
Format
souple
Pages
720
ISBN10
0761530894
ISBN13
9780761530893
Séries
Description
Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer