Computer Graphics for Java Programmers
Second Edition
Paramètres
- 396pages
- 14 heures de lecture
En savoir plus sur le livre
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
Achat du livre
Computer Graphics for Java Programmers, Leendert Ammeraal, Zhang Kangkang
- Langue
- Année de publication
- 2007
- Reliure
- (souple),
- État du livre
- Bon
- Prix
- 6,99 €
Modes de paiement
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- Titre
- Computer Graphics for Java Programmers
- Sous-titre
- Second Edition
- Langue
- Anglais
- Auteurs
- Leendert Ammeraal, Zhang Kangkang
- Éditeur
- WILEY
- Publié
- 2007
- Format
- souple
- Pages
- 396
- ISBN10
- 0470031603
- ISBN13
- 9780470031605
- Séries
- Catégories
- Mots clés
- Internet, Connaissances et savoir, Dessins, Art graphique, Développement de logiciels, Algorithmes, Graphisme informatique, Java, Programmeurs
- Description
- A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.



