Grâce à l'aide de Lili la porteuse, Bell l'aventurier débutant avance avec rapidité dans son exploration du Donjon. Armé d'un équipement tout neuf tout semble se passer à merveille... Mais voilà que Bell perd une chose extrêmement chère à son coeur...
Fujino Omori Livres
Fujino Omori est un maître du genre japonais des light novels, connu pour ses profondes explorations psychologiques des personnages et ses intrigues complexes et souvent ambiguës. Son style se caractérise par un sens de l'humour unique et une capacité à tisser des séquences d'action palpitantes avec des moments introspectifs qui examinent la condition humaine. Les œuvres d'Omori abordent fréquemment des thèmes tels que l'identité, les relations et la recherche de sens dans un monde compliqué. Son approche narrative distinctive a gagné un public dévoué qui apprécie son examen audacieux des aspects les plus sombres de la psychologie humaine.






DanMachi – La Légende des Familias
- 192pages
- 7 heures de lecture
DanMachi – La Légende des Familias est un ingénieux mélange d’aventure, d’action et de comédie, le tout agrémenté d’un soupçon de folie. Habillement mise en scène par les dessins soignés et expressifs de Kunieda, cette épopée mythologique atypique nous emmène ainsi dans un dédale infernal où la vie ne tient qu’à un fil.
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 14
- 432pages
- 16 heures de lecture
The prophecy of despair continues... When an unprecedented calamity on the twenty-seventh floor leaves Bell and Lyu stranded, Bell's party needs to keep fighting without him. With their route to the surface lost and Hestia Familia's captain missing in action, Lilly must take command to ensure they all make it home alive. Ten floors below, Bell and Lyu are injured and alone, forced to struggle against the harshest challenge the Dungeon has to offer, which puts their very lives on the line. Bell has never been this deep down before nor completely unprepared, meaning Lyu's knowledge and strength are essential to their survival. However, the forlorn elf finds herself standing on the border between life and death, bound by her past, remembering once again exactly how her devotion to justice died so many years ago...
Is It Wrong to Try to Pick Up Girls in a Dungeon? 6
- 265pages
- 10 heures de lecture
"Hestia, I challenge you to a War Game!" "What's with you, Apollo?" A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 10
- 299pages
- 11 heures de lecture
After encountering intelligent monsters in the Dungeon, Bell and Weine share a tearful goodbye as Hestia Familia return to the surface short one member. Not long after their parting, the Guild confirms the existence of armed monsters and immediately calls on Orario's strongest to exterminate this threat. Illustrations.
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 11
- 320pages
- 12 heures de lecture
As a cost for saving the young dragon girl Wiene, Bell and his familia have lost the trust and respect of everyone in Orario. His newfound monstrous friends, the Xenos, need his help to get home. But with the Loki Familia blocking them, can Bell raise a fist against his beloved idol, the Sword Princess Aiz Wallenstein? Illustrations.
Translation of: Danjon ni deai o motomeru nowa machigatte iru daraoka.
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 23
- 218pages
- 8 heures de lecture
The black bull Asterios appears before Bell, challenging him to a long-awaited duel. While Bell has been trying to avoid fights lately, he can't help getting excited at the thought of going up against such a powerful opponent! The people rally around Bell as he battles, and the adventurers, including Aiz, look on in awe...
Is it wrong to try to pick up girls in a dungeon? 5
- 231pages
- 9 heures de lecture
Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the schemes of another party have stranded them there! Hestia's going to need to send help, but will the rescuers arrive in time to save Bell and his friends from the monster that's got them cornered? The familia myth of the boy and the goddess continues!
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 7
- 380pages
- 14 heures de lecture
A would-be hero turns damsel in distress in this hilarious send up of sword and sorcery tropes!

