Bookbot

Steve Brezenoff

    Steve Brezenoff crée des romans captivants pour jeunes adultes qui explorent les complexités des relations et de l'identité.

    No Place Like Home
    Guitarist Wanted
    Witch Mayor
    Spell-Bound
    Field Trip Mysteries: The Grand Canyon Burros That Broke
    The Sentencer's Court
    • A girl sits in an old library. She is revising for her spelling test. Suddenly, the word lists in her vocabulary workbook start to peel off the page. They reach out and wrap around her like tentacles. She's been caught in the magic of the evil Spellbinder and his cursed book! Can the girl escape the tangle of terms before the wizard drains her brain?

      Spell-Bound
      5,0
    • Witch Mayor

      • 96pages
      • 4 heures de lecture

      Hank and Gus want to investigate the legend that the Ravens Pass city hall was built over a cellar with a witch sealed inside it, and a school field trip seems like the perfect opportunity--but the witch may be waiting for them.

      Witch Mayor
      4,0
    • Guitarist Wanted

      • 96pages
      • 4 heures de lecture

      "Terence Kato is a prodigy bass player, but he's determined to finish middle school on a high note. Life has other plans. In eighth grade, he's forced to transfer from a private arts school to a public school, where the kids seemingly speak a different language. Luckily, Terence knows a universal one: music. He sets out to build a rock band and, in the process, make a few friends. However, great music and great friendships aren't always in harmony."--Provided by publisher.

      Guitarist Wanted
      4,0
    • No Place Like Home

      • 86pages
      • 4 heures de lecture

      The Mills family wants to leave Ravens Pass, but their house has other plans...

      No Place Like Home
      4,0
    • The Missing Bully

      An Interactive Mystery Adventure

      • 112pages
      • 4 heures de lecture

      A group of young detectives, Sam, Egg, Gum, and Cat, embark on an adventurous field trip to the zoo, only to find themselves solving the mystery of the disappearance of a notorious bully, Anton Gutman. As they navigate the challenges of their investigation, the friends must use their wits and teamwork to uncover the truth behind the vanishing act.

      The Missing Bully
      4,3
    • Werewolf Hotel

      • 73pages
      • 3 heures de lecture

      The Full Moon Resort in western Canada looks all but abandoned when Hunter, his twin sister, Maeve, and their parents arrive. The outdoor pool is in disrepair and the cabins are overgrown with strange plants. What a dump! And to make matters worse, Hunter and Maeve's aunt and uncle, as well as their two kids, fail to show up for the family holiday. What is going on and why did they have to come all the way out to the sticks anyway? Before long, the spooked-out siblings find out why - and it's a very hairy situation indeed!

      Werewolf Hotel
      4,3
    • A girl can't stop saying the same word over and over again. "Teacup, teacup, teacup," she says. Repeated words also fill the halls at school. "Phone, phone, phone." "Glue, glue, glue." The building has been invaded by... wordworms! The wriggling creepy-crawlies feed off mental energy, causing their hosts to get stuck on a single word. Can the powerful Librarian exterminate the pesky parasites before they drain brains and zombify all the students? Experience dark tales from the Library of Doom like never before in this gripping, full-color graphic novel.

      Wordworm Invasion
      4,0
    • During a field trip in San Francisco, James "Gum" Shoo and his friends find themselves entangled in a series of pickpocketing incidents. As they navigate the bustling city, they must confront the challenges of theft and deception, leading to an adventure that tests their friendship and resourcefulness. The story combines elements of mystery and camaraderie, highlighting the excitement and unpredictability of urban exploration.

      Field Trip Mysteries: The Crook Who Crossed the Golden Gate Bridge
      4,2
    • During a field trip in Washington, D.C., Edward "Egg" Garrison and his friends embark on an adventure to unravel a haunting mystery. As they navigate the historical backdrop of the city, they encounter intriguing clues and challenges that test their friendship and problem-solving skills. The story combines elements of mystery and adventure, showcasing the excitement of discovery and the bonds formed through shared experiences.

      Field Trip Mysteries: The Ghost Who Haunted the Capitol
      4,0
    • A visit to the natural history museum takes an unexpected turn as a dinosaur mysteriously disappears. The story unfolds as characters navigate the intrigue surrounding the museum, unraveling clues and encountering unexpected twists. This adventure combines elements of mystery and excitement, engaging readers with the thrill of solving a puzzle in a unique setting.

      Field Trip Mysteries: The Dinosaur That Disappeared
      4,0
    • Catwoman's Crooked Contest

      • 72pages
      • 3 heures de lecture

      When Catwoman boasts that she's the best burglar in Gotham City, Harley challenges her to a criminal contest. The first one to steal the Marble of Atlantis from the Gotham City Museum wins. Trouble is, Catwoman doesn't play fair. Can Harley outwit the crooked cat-burglar and bag her own bragging rights? Find out in this action-packed chapter book for DC Super Hero and Super-Villain fans!

      Catwoman's Crooked Contest
      4,0
    • Cheaters

      • 96pages
      • 4 heures de lecture

      Three friends cheat on a math test and get away with it -- until a strange substitute teacher starts asking questions.

      Cheaters
      4,1
    • Lost Island

      • 96pages
      • 4 heures de lecture

      On a mysterious island, two boys find themselves stranded after wrecking their boat. As they explore their eerie surroundings, they uncover secrets that challenge their courage and friendship. The island's strange occurrences and hidden enigmas lead them on an adventure filled with suspense and discovery, testing their resolve and ingenuity in the face of the unknown.

      Lost Island
      3,5
    • Jason is so thrilled with the set of 12 mythological Greek god figures he receives for his birthday that he carries one with him to a local toy shop. Soon he discovers that a 13th doll—the Medusa Doll—was also made for his set. Surely this rare figure will be too expensive . . . or is it? Much to his surprise, the toy shop owner simply gives him the doll for free! At first, Jason can’t believe his luck. But then strange stone statues start appearing, and Jason discovers that the true price of the Medusa Doll is stone cold fear!

      The Medusa Doll
      4,0
    • How did Supergirl become one of the Earth's greatest super heroes? Discover the story behind Kara Danvers' journey from Superman's kid cousin to full-fledged Justice League member, including the source of her out-of-this-world superpowers. With action-packed illustrations and easy-to-follow text, these early reader books are perfect for young super hero fans.

      Supergirl
      3,0
    • Follow Sam, Egg, Gum, and Cat as they try to solve the mystery on their field trip to the Botanical Garden. After a rare fruit has been stolen form the garden, the junior detectives are on the case! Readers will love being able to choose from 12 possible endings and following the crew as they get out of some tight scrapes and some close calls.

      The Disappearing Fruit: An Interactive Mystery Adventure
      3,0
    • Amidst a field trip in New York City, Samantha "Sam" Archer and her friends become entangled in a series of crimes occurring at popular tourist spots. As they navigate the bustling city, they must unravel the mystery behind these incidents, turning their adventure into an unexpected quest for justice. The story blends friendship, excitement, and the thrill of discovery against the backdrop of iconic landmarks.

      Field Trip Mysteries: The Burglar Who Bit the Big Apple
      3,8
    • A seemingly ordinary field trip to the symphony takes an unexpected turn for James "Gum" Shoo and his friends when they encounter a mystery that needs solving. As they navigate the challenges of their outing, the group must rely on their wits and teamwork to uncover the truth behind the unfolding events, transforming a routine day into an exciting adventure.

      Field Trip Mysteries: The Symphony That Was Silent
      4,0
    • Follow Sam, Egg, Gum, and Cat as they try to solve the mystery on their field trip to the carnival. The junior detectives are thrilled to go to a carnival: games, rides, funnel-cakeÑwhat could go wrong? Unfortunately, someone has stolen the electronic cards that serve as tickets and game-winning trackers, and the sleuths have to take the case to save their field trip fun. Readers will love being able to choose from 12 possible endings and following the crew as they get out of some tight scrapes and some close calls.

      The Carnival Caper: An Interactive Mystery Adventure
      3,3
    • Set in the historic village of Scrub Brush, the story follows Samantha Archer, or Sam, on her thrilling class trip. Excitement quickly turns to concern as Sam and her friends uncover a mysterious plot threatening the town's existence. With determination and teamwork, they must work together to unravel the mystery and save Scrub Brush from disappearing.

      Field Trip Mysteries: The Village That Almost Vanished
      3,9
    • A golem is sent to protect Andy from a bully. How can he stop the monster?

      New in Town
      3,6
    • The Joker Hideout Heist

      • 72pages
      • 3 heures de lecture

      Harley Quinn appointed herself the Joker's assistant, but when he humiliates her and takes her two hyenas, Harley is determined to get them back and get revenge as well--by leading Batman and Robin to the Joker's secret hideout.

      The Joker Hideout Heist
      2,5
    • The story follows Edward G. Garrison, nicknamed Egg, as he embarks on an exciting field trip with the Science Club to see endangered Island Foxes. However, their plans take a turn when they discover that the foxes have been stolen. Egg and his friends must work together to uncover the mystery and rescue the missing animals, blending adventure with themes of friendship and environmental awareness.

      Field Trip Mysteries: The Zoo with the Empty Cage
      3,9
    • Bites

      • 96pages
      • 4 heures de lecture

      Do vampires really exist in Ravens Pass? Collin doubts it -- until a new friend gives him a tour.

      Bites
      3,7
    • Time Voyage

      • 112pages
      • 4 heures de lecture

      The story follows Tucker and Maya as they stumble upon a "Special Collection" of Titanic artifacts at a museum during spring break. Their adventure begins when they activate a magic ticket that transports them back to the Titanic's maiden voyage. Faced with the challenge of saving a new friend, they must navigate the past and find a way back to the present before time runs out.

      Time Voyage
      3,8
    • A seemingly dull field trip to a recycling center turns into an unexpected adventure when Catalina "Cat" Duran and her classmates discover the facility has been sabotaged. Faced with the challenge, Cat and her friends must band together to uncover the truth and restore the plant, all while learning the importance of environmental stewardship. This engaging story combines teamwork and eco-awareness, making it a thrilling tale of friendship and responsibility.

      Field Trip Mysteries: The Teacher Who Forgot Too Much
      3,8
    • The Sleeper

      • 96pages
      • 4 heures de lecture

      Set in the eerie old orphanage on the outskirts of Ravens Pass, a group of aliens plots to conquer Earth. As their sinister plans unfold, the atmosphere thickens with tension and mystery. The story explores themes of identity and belonging, as the orphanage's inhabitants confront their own secrets and the impending invasion. With an intriguing blend of science fiction and suspense, the narrative promises twists that challenge perceptions of good and evil in a world where nothing is as it seems.

      The Sleeper
      3,3
    • The Zombie Who Visited New Orleans

      • 88pages
      • 4 heures de lecture

      During a class trip to New Orleans, Catalina "Cat" Duran and her friends become embroiled in an intriguing voodoo mystery. As they explore the vibrant city, they uncover secrets that challenge their understanding of magic and reality, leading to unexpected adventures and tests of friendship. The story combines elements of mystery, culture, and supernatural intrigue, immersing readers in the enchanting atmosphere of New Orleans.

      The Zombie Who Visited New Orleans
      3,8
    • A thrilling mystery unfolds at a baseball stadium when a crime disrupts the game, leaving young fans to take matters into their own hands. As they navigate the excitement and tension of the situation, these kids must use their wits and teamwork to uncover the truth behind the incident, blending the love of the sport with a captivating whodunit adventure.

      Field Trip Mysteries: The Ballgame with No One at Bat
      3,5
    • Dolls of Doom: A Tale of Terror

      • 72pages
      • 3 heures de lecture

      Thirteen-year-old Jasmine Richards has always been afraid of dolls, so finding herself in a room full of decorative dolls in an extremely creepy hotel on the north shore of Lake Superior is a nightmare to begin with--but these dolls are at the heart of the deadly secret of the hotel, aptly named Devil's Mooring.

      Dolls of Doom: A Tale of Terror
      3,4
    • A trip to Mount Rushmore takes a thrilling turn for Cat and her friends as they encounter unexpected mysteries. Their adventure unfolds amidst the iconic monument, leading them to uncover secrets hidden in the landscape. The story promises a blend of friendship, intrigue, and exploration, as the group navigates challenges that test their bonds and curiosity. Expect an engaging narrative filled with twists that keep readers on the edge of their seats.

      Field Trip Mysteries: The Mount Rushmore Face That Couldn't See
      3,6
    • This is a middle-grade graphic novel about a young boy who finds a mysterious book which entails The Oldest Trick, an ancient evil. Can the powerful Librarian help the child see through The Oldest Trick's lies?

      The Oldest Trick
      3,3
    • In search of a new and exciting read, a girl checks out some scary books. She's loving one about a werewolf. But this story packs more bite than she realizes. Because under the full moon's light, the cover grows fur. It sprouts clawed legs. It lets out a howl. It's a lycan-trope--a book that turns into a beast! Can the mighty Librarian end this frightening tale before it devours its reader? Experience the Library of Doom like never before in this gripping, full-color graphic novel!

      The Howling Book
    • On a field trip two friends discover a hidden door that leads into an ancient library. Strange snarls echo in the maze of shelves. Just as the pair searches for the exit they come face-to-face with the collection's keeper the Archivist. This rogue librarian gathers tales of the world's oldest most terrifying creatures. Now she's releasing the legendary monsters to take care of the intruders. Can the powerful Librarian swoop in to help the friends escape Experience the Library of Doom like never before in this gripping full-color graphic novel.

      The Creature Collection