Sleepwakers Book #1, Sam Saves The Night
- 304pages
- 11 heures de lecture
Chronic sleepwalker Samantha "Sam" Fife, thirteen, discovers a whole world of disembodied SleepWakers after undergoing an experimental treatment



Chronic sleepwalker Samantha "Sam" Fife, thirteen, discovers a whole world of disembodied SleepWakers after undergoing an experimental treatment
Molly is excited for her camping trip with her troop until she discovers that devices are prohibited. Persuaded by the Sugar Rush Racers, she secretly brings her tablet along. The adventure takes a turn during the scavenger hunt when the group gets lost, and Molly uses her tablet to navigate, leading to backlash from her friends for breaking the rules. The story revolves around teamwork, friendship, and the challenges of adhering to rules while trying to help others.
Five Sugar Rush Racers find themselves trapped in ten-year-old Molly's tablet and must engage with her to escape and return to their game. The story explores themes of friendship and teamwork as the characters navigate challenges in the digital world, blending humor and adventure. Their journey highlights the importance of connection and creativity, making for an exciting and relatable tale for young readers.