Codex: Dark Angels
- 24pages
- 1 heure de lecture
Jonathan Green est un auteur célébré dans le domaine de la fiction spéculative, avec une bibliographie exhaustive de plus de soixante-dix livres. Il est largement reconnu pour ses contributions significatives à la série de livres-jeux d'aventure Fighting Fantasy, et a écrit de la fiction pour de nombreuses propriétés diverses, notamment Doctor Who, Star Wars et Warhammer. Green crée des mondes imaginatifs avec maestria, notamment la série Pax Britannia, un univers steampunk peuplé par l'intrépide aventurier Ulysses Quicksilver, dans lequel il a écrit plusieurs romans et nouvelles. Ses efforts littéraires s'étendent également à la non-fiction et à la compilation d'anthologies de nouvelles captivantes, démontrant son talent polyvalent.






The vibrant artwork of Jonathan Green captures the essence of the Gullah people from the South Carolina barrier islands, celebrating their dignity and rich cultural traditions. Through 179 color images, he highlights everyday life, from cooking to community gatherings, emphasizing the beauty and purpose found in simple tasks. His paintings transcend cultural boundaries, inviting viewers to reflect on their own experiences of labor, love, and belonging. Accompanied by essays from notable figures, this collection showcases Green's significant contribution to Southern art and culture.
1897 In the wolf-haunted Carpathian Mountains, a young solicitor, Jonathan Harker, travels to an isolated castle to assist a mysterious Count with purchasing a number of properties in England. But what he witnesses there drives him to the edge of madness... Meanwhile, in Whitby, Harker's fiancée, Mina Murray, visits her dear friend Lucy Westenra. But during her stay, Lucy is attacked and becomes seriously ill... In London, Lucy's suitor and physician, Dr John Seward, becomes preoccupied with the case of a certain Mr Renfield, an inmate at his lunatic asylum, who seeks to collect lives for his master, having not long returned from a trip to Transylvania... And so the pieces for the game are set. For they are all pawns in a plan devised centuries ago by the Voivod of Wallachia, Vlad Tepes, a cruel tyrant whom history remembers as 'the Son of the Devil', his bloodthirsty deeds having earned him another name...Dracula. * * * * Dracula - Curse of the Vampire is an interactive gothic horror novel, in which YOU decide which route to take, which perils to risk, and which of the terrifying creatures you will meet along the way to fight. Play as Jonathan Harker, Mina Murray and Dr John Seward... or even Count Dracula himself. But be warned - whether you succeed in your quest or succumb to the curse of the vampire will be down to the choices YOU make. But do not tarry, for the dead travel fast.
Revel in the fun and fascinating explanations behind Scottish traditions and folklore—from William Wallace, Rob Roy, and MacBeth to golf, kilts, and haggis. Here are the answers to questions you’ve always had—or never knew you had—and more as he covers all aspects of Scotland. From Scottish culture to the ancient history of the country to modern pastimes, this book has all that and more. Learn… Why the thistle is the floral emblem of Scotland, How Scotch whisky is made, Why the Scots celebrate Hogmanay How to play the bagpipes If there is really a monster living in Loch Ness What is Gaelic What is the Stone of Destiny And much more. This delightful book is the perfect gift for anyone planning a visit to Scotland, with an interest in Scottish history, or a drop of Scottish blood. With 50 color illustrations.
Featuring the remarkable artistry of esteemed fantasy and science fiction illustrators, this collection highlights the collaboration between these artists and Fighting Fantasy authors. It showcases how their visual creativity has transformed interactive adventures into vibrant experiences, celebrating the unique synergy of storytelling and illustration in the realm of fantasy gaming.
A history of modern American photography surveys major developments in photographic theory, trends, method, and style, as well as the works of noted American photographers, from 1945 to the present.
Fighting Fantasy gamebooks - the publishing phenomenon of the 1980s - has sold over 20 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write the original Fighting Fantasy gamebook, The Warlock of Firetop Mountain, they could not have predicted that this one, simple adventure would go on to spawn over 100 titles, let alone begin to guess at the impact it would have on a generation of children growing up in the 80s. Part history, part celebration, YOU ARE THE HERO chronicles four decades of the Fighting Fantasy phenomenon. Written by Jonathan Green (author of eight Fighting Fantasy gamebooks), this mighty tome will appeal to anyone who ever whiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company.
Ulysses Quicksilver is put on the wrong side of the Luna Prime Police Force when he visits the British lunar colonies searching for his missing brother, Barty, who is believed to be on the run from gambling debts on Earth, and is led into the path of unsolved murders, battling robots, shady millionaires, and stolen inventions.
BLOOD WILL OUT!Magna Britannia reels from the events that saw some of its citizens mutated into hideous insect hybrids. The streets are awash with rumours of a twisted new religion created from the destruction surrounding St Paul's Cathedral. In Europe, the spectre of war rears its ugly head, a war fought by unnatural beings. In the centre of the chaos, hero of the Empire, Ulysses Quicksilver, must maintain his calm, while madness reigns and he fights to protect civilisation itself. From the insect-haunted streets of a shattered London, to the cold snowy wastes of Russia, Ulysses finds himself on an adventure into the heart of a dark and bloody empire.
A Marvel: Multiverse Missions Adventure Gamebook
In this interactive Marvel gamebook, players take on the role of Moon Knight, embarking on an adventure filled with choices and chance. The narrative centers around stopping a sinister ritual that manipulates the forces of life and death, challenging players to navigate through various scenarios and make critical decisions that influence the outcome of the story.