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Diane Duane

    18 mai 1952

    Diane Duane est une écrivaine dont la carrière s'étend sur plus de quatre décennies dans la science-fiction, la fantasy, la télévision et le cinéma. Son œuvre est reconnue pour son exploration de mondes et de personnages complexes, abordant souvent des thèmes profonds tels que la nature de la magie, de la technologie et de l'expérience humaine. Grâce à sa narration magistrale et à son style distinctif, Duane crée des récits immersifs qui captivent les lecteurs et suscitent la réflexion.

    Diane Duane
    Spock's World
    The Empty Chair
    Marvel classic novels - Spider-Man: The Venom Factor Omnibus
    A Wizard Abroad
    The Book of Night with Moon
    Star Trek: Voyages of Imagination
    • Star Trek: Voyages of Imagination

      The Star Trek Fiction Companion

      • 800pages
      • 28 heures de lecture

      For over four decades, the demand for Star Trek stories has led to five television series, over seven hundred episodes, ten feature films, and an animated series. From the early short-story adaptations by James Blish in the 1960s to the original novels of the 1970s and beyond, fiction has significantly expanded the Star Trek universe. This exploration delves into why these books serve as a powerful creative outlet for some and a fresh way to engage with the Star Trek mythos for others. The work reflects on the first forty years of professionally published Star Trek fiction, showcasing the personalities and creative sensibilities of its contributors. It provides an insightful look into the creative processes, challenges, innovations, and progress within this literary landscape. Author Jeff Ayers has engaged with nearly six hundred books and interviewed over three hundred authors and editors to create a comprehensive guide to this unique publishing phenomenon. Fully illustrated with book covers, the work includes an index by title and author, as well as a detailed timeline, making it an essential resource for every fan.

      Star Trek: Voyages of Imagination
      4,2
    • The Book of Night with Moon

      • 464pages
      • 17 heures de lecture

      Four Manhattan cats challenge the forces of evil when an ancient power invades the mystic Gates under Grand Central Station and unleashes terror throughout the city

      The Book of Night with Moon
      4,1
    • A Wizard Abroad

      • 355pages
      • 13 heures de lecture

      To give Nita a vacation from magic--and to separate her from Kit, her partner in wizardry--Nita's parents pack her off for a monthlong stay with her eccentric aunt in Ireland. But the Old World is even more steeped in magical doings than the United States, and Nita soon finds herself and a host of Irish wizards battling creatures from a nightmare Ireland--a realm where humankind is the stuff of tales and storybooks, and where the legends and monsters of Irish mythology are a deadly reality.So much for vacation abroad....

      A Wizard Abroad
      4,0
    • THE CULMINATION OF A SAGA TWENTY-TWO YEARS IN THE MAKING.They call themselves "Rihannsu" -- the Declared. To the Federation, they are the Romulans. By any name they are adversaries as formidable as they are inscrutable. Self-exiled from Vulcan in ages past, they retain an ancient martial philosophy and a code of conduct that has sustained them through centuries of hardship, warfare, and thwarted ambition.Now their empire is gearing for war once again. Armed with the revolutionary Sunseed technology, which can destabilize entire stars, a Romulan vessel is warping toward the heart of the Federation. Its target: Earth's sun.But this offensive comes at a perilous time, as a growing number of Romulan worlds are joining a revolution -- one led by the renegade Commander Ael t'Rllaillieu of the warbird "Bloodwing," with the aid of Captain James T. Kirk of the "Starship Enterprise(TM)" and the Hamalki physicist K's't'lk, the Federation's foremost authority on Sunseed technology. As the threat to Earth looms ever larger, "Bloodwing" and "Enterprise" lead an armada toward the Romulan homeworld for a final reckoning that will decide the future of the Rihannsu people.Cover Artist: Tom Hallman

      The Empty Chair
      4,0
    • In the twenty-third century, a crisis on Vulcan prompts the U.S.S. Enterprise™ to return home. Commander Spock, his father Sarek, and Captain Kirk confront Vulcan's past and present, navigating tribal warfare, court intrigue, and the ethics of logic. Spock must reconcile his duty to Starfleet with his ties to Vulcan to save the planet and the Federation.

      Spock's World
      4,0
    • Doctor's Orders

      • 291pages
      • 11 heures de lecture

      When Dr. McCoy grumbles once too often about the way the U.S.S. Enterprise™ ought to be run, Captain Kirk decides to leave the doctor in command while he oversees a routine diplomatic mission. Kirk beams down to a strange planet nicknamed "Flyspeck" to negotiate its admission into the Federation, leaving Dr. McCoy to enjoy his new authority. However, the doctor soon learns that command is a double-edged sword when Kirk disappears without a trace. Desperately trying to locate his captain, McCoy comes under pressure from Starfleet to resolve the situation immediately. Matters go from bad to worse when the Klingons arrive and stake their own claim on Flyspeck. Then another, more deadly power threatens them all, and suddenly Dr. McCoy and the Starship Enterprise find themselves pitted against an alien fleet in a battle they have no hope of winning.

      Doctor's Orders
      4,0
    • So You Want to be a Wizard?

      • 370pages
      • 13 heures de lecture

      Thirteen-year-old Nita, tormented by a gang of bullies because she won't fight back, finds the help she needs in a library book on wizardry which guides her into another dimension.

      So You Want to be a Wizard?
      3,9
    • Second of Diane Duane's "Middle Kingdoms" sequence, sequel to THE DOOR INTO FIRE. The quest of Freelorn Ferrant's son, exiled prince of Arlen, continues as he and his people push eastward across the Middle Kingdoms in pursuit of his lost throne. But his companion, the warrior and sorceress Segnbora, brings her own possibly deadly agenda to the search...

      The Door Into Shadow. Volume 2. Tale of the Five
      3,6
    • Captain Picard and the crew of the U.S.S. Enterprise encounter a parallel universe populated by duplicates of themselves

      Star Trek - The Next Generation. Dark Mirror
      3,9