This is the essential AD&D reference book for players and Dungeon Masters. It features the complete set of core rules in a stunning full-color presentation.Separate edition as previous AD&D 2nd edition as book has been revamped and updated with significant changes to structure and content.
David Zeb Cook Ordre des livres
David "Zeb" Cook est un concepteur de jeux célébré dont la longue carrière chez TSR, Inc. a contribué à définir une époque. Son travail s'inspire d'une profonde compréhension des jeux de guerre et du monde du jeu de rôle, des intérêts cultivés dès sa jeunesse. Cook se concentre sur des mécanismes de jeu complexes et des mondes immersifs qui entraînent les joueurs dans des aventures inoubliables. Son approche de la conception de jeux est ancrée dans la création d'expériences qui stimulent l'esprit et favorisent la créativité.




- 1995
- 1995
Dungeon master guide for the AD&D game
- 210pages
- 8 heures de lecture
Here is the essential manual for the AD&S game Dungeon Master. All the information you need to create and run thrilling, swords-and sorcery adventures is clearly laid out in the "Dungeon Master Guide." Learn all there is to know about the magical spells, hundreds of magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master!Separate edition as previous AD&D 2nd edition as book has been revamped and updated with significant changes to structure and content.
- 1991
Beyond the Moons
- 312pages
- 11 heures de lecture
Little did Teldin Moore know there was life beyond Krynn's moons--until a crashed spelljamming ship demolished his farm and changed his life. With a dying alien's magical cloak and cryptic words, Teldin quickly discovers that he's a popular fellow with killers and cutthroats.
- 1989
Advanced Dungeons & Dragons. Player's Handbook
- 255pages
- 9 heures de lecture
This is the indispensable encyclopedia of fantasy role-playing and also the perfect companion to the referee's 2nd Edition Dungeon Master's Guide. Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!