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Casey Reas

    Casey Reas est Professeur de Design Media Arts à UCLA. Il est également coauteur de Processing: A Programming Handbook for Visual Designers and Artists. Son travail fait le pont entre les disciplines de l'art visuel et de la programmation. Il est reconnu pour ses contributions dans les domaines de la créativité computationnelle et de l'art des nouveaux médias.

    Visualizing Data
    Getting Started with Processing
    10 PRINT CHR$(205.5+RND(1)); : GOTO 10
    Processing : a programming handbook for visual designers and artists
    • 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

      • 328pages
      • 12 heures de lecture

      A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

      10 PRINT CHR$(205.5+RND(1)); : GOTO 102012
      4,0
    • Visualizing Data

      • 382pages
      • 14 heures de lecture

      Enormous quantities of data go unused or underused, simply because people can't visualize the quantities and relationships in it. Using a downloadable programming environment, this book demonstrates methods for representing data on the Web and elsewhere, complete with user interaction, animation, and more.

      Visualizing Data2008
      3,7
    • An introduction to the ideas of computer programming within the context of the visual arts that also serves as a reference and text for Processing, an open-source programming language designed for creating images, animation, and interactivity.

      Processing : a programming handbook for visual designers and artists2007
      4,2