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James Wyatt

    James Wyatt est un concepteur de jeux primé, maintenant directeur de la conception pour Dungeons & Dragons. Son travail se caractérise par ses détails complexes et sa profondeur, axé sur la création de récits captivants et de systèmes élaborés. Les contributions de Wyatt à l'univers de D&D ont façonné l'expérience d'innombrables joueurs, et son approche de la conception est respectée pour son innovation et son souci du détail. Sa capacité à tisser des éléments narratifs avec des mécanismes de jeu rend ses créations uniques et marquantes.

    The Art of Discussion: How To Have Better Conversations
    Draconomicon
    The Art of Magic/The Gathering - Zendikar
    The Art of Magic: The Gathering - Amonkhet
    The Art of Magic. The Gathering. Ravnica
    The Art of Magic: The Gathering - Ixalan
    • The Art of Magic: The Gathering - Ixalan

      • 240pages
      • 9 heures de lecture

      Immerse yourself in a world filled with danger and adventure, brought to life through the stunning, award-winning illustrations of Magic: The Gathering. This book promises a thrilling journey that captures the imagination, showcasing the vibrant artistry and rich storytelling that fans of the franchise cherish. Experience the excitement and visual splendor that awaits within these pages.

      The Art of Magic: The Gathering - Ixalan
      4,6
    • The Art of Magic. The Gathering. Ravnica

      • 240pages
      • 9 heures de lecture

      Magnificent hardcover art books featuring the incredible images and lore of The Gathering®!Danger and adventure await in these pages, lavishly illustrated with the award-winning art of The Gathering® !The seventh book in VIZ Media’s acclaimed series of massive hardcover art books featuring the incredible images of The Gathering® !“The alliances were already frayed. All we do is find the loose threads and pluck.”—Lazav, House Dimir GuildmasterAn eternity of winding streets, dark alleys, towering structures, and rubble-strewn ruins make up the world of Ravnica. In this sprawling city, ten guilds are locked in a perpetual struggle for influence and dominance, each one seeking to advance its own agenda and philosophy—and now it’s time to choose your place in this conflict. In these pages, lavishly illustrated with the award-winning art of The Gathering ®, you’ll learn the deepest secrets of the guilds and the plots unfolding in their ranks.Choose your guild and take your place in Ravnica, the greatest city in the Multiverse!

      The Art of Magic. The Gathering. Ravnica
      4,6
    • The first of its kind! A series of massive hardcover art books featuring the incredible images of Magic: The Gathering (R)!!

      The Art of Magic: The Gathering - Amonkhet
      4,4
    • Draconomicon

      • 288pages
      • 11 heures de lecture

      The Book of DragonsThis title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

      Draconomicon
      4,1
    • Polarised opinions and dysfunctional conversations are increasingly isolating individuals in today's interconnected world. This book emphasizes the significance of effective discussion techniques to bridge divides and foster understanding. It explores the art of engaging in meaningful dialogue, equipping readers with the tools to navigate contentious topics and cultivate productive conversations that can unite rather than divide.

      The Art of Discussion: How To Have Better Conversations
      3,4
    • Dungeon Master's Guide 2

      Roleplaying Game Supplement

      Offers Dungeon Masters of all levels of experience advice, rules, and strategies for running adventures and campaigns in the paragon tiers of the role playing game "Dungeons and Dragons"

      Dungeon Master's Guide 2
      3,8
    • A Forgotten Realms superadventure that ties into R.A. Salvatore's War of the Spider Queen novel series.This is the first adventure produced for the Forgotten Realms setting since the Forgotten Realms Campaign Setting sourcebook was released in the summer of 2001. Designed to take characters from middle to high levels of play, this adventure ties in directly to events occurring in R.A. Salvatore's War of the Spider Queen novel series.

      Forgotten Realms : City of the Spider Queen
      3,7
    • Forgotten Realms: Lords of Darkness

      Campaign Accessory: Dungeons & Dragons d20 3.0 Fantasy Roleplaying

      • 192pages
      • 7 heures de lecture

      Evil Powers Threaten FaerunSinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting.28 villainous groupsMaps of evil strongholdsNew spells, feats, and magic itemsTo use this accessory, you also need the Player's Handbook , the Dungeon Master's Guide , the Monster Manual , and the Forgotten Realms Campaign Setting .

      Forgotten Realms: Lords of Darkness
      3,5