Just in time for the 10th anniversary of Five Nights at Freddy's, return to Freddy Fazbear's Pizza in this interactive novel in which you decide what happens!Return to where it all began in this interactive prequel to the very first Five Nights at Freddy's game. You the reader are the Security Guard - and you've got five nights (or is it six?) to survive Freddy, Chica, Bonnie, and Foxy as they try to wipe you out. With over 25 different possible endings and two difficulty settings, this one-of-a-kind, innovative novel is a uniquely entertaining experience for any Freddy fan.
E. C. Myers Ordre des livres (chronologique)




RWBY: After the Fall
- 288pages
- 11 heures de lecture
Set in a vibrant future-fantasy world, this original novel expands on the universe of RWBY, where teenagers train to become skilled warriors. Crafted by EC Myers alongside RWBY's head writers, the story immerses readers in an epic adventure filled with action and character development, capturing the essence of the beloved animated series. Fans can expect to explore new narratives and deepen their understanding of the RWBY world through this official addition.
The silence of six
- 368pages
- 13 heures de lecture
The first book in the SILENCE OF SIX series, a high-stakes thrill ride through the underground world of hacking and conspiracy.
Fair Coin
- 285pages
- 10 heures de lecture
Epraim is horrified when he comes home from school one day to find his mother unconscious at the kitchen table, clutching a bottle of pills. Even more disturbing than her suicide attempt is the reason for it: the dead boy she identified at the hospital that afternoon--a boy who looks exactly like him. While examining his dead double's belongings, Ephraim discovers a strange coin that makes his wishes come true each time he flips it. Before long, he's wished his alcoholic mother into a model parent, and the girl he's liked since second grade suddenly notices him. But Ephraim soon realizes that the coin comes with consequences --several wishes go disastrously wrong, his best friend Nathan becomes obsessed with the coin, and the world begins to change in unexpected ways. As Ephraim learns the coin's secrets and how to control its power, he must find a way to keep it from Nathan and return to the world he remembers. (For ages 12 & up)