Plus d’un million de livres, à portée de main !
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Ian Irvine

    1 janvier 1950

    L'auteur australien Ian Irvine crée des récits de fantasy épiques centrés sur les opprimés et les gens ordinaires poussés à leurs limites. Ses personnages, souvent imparfaits et désavantagés, compensent par leur intelligence et leur ingéniosité, tandis que les antagonistes sont présentés comme des individus complexes aux motivations compréhensibles plutôt que comme le mal pur. Irvine est connu pour ses intrigues complexes, ses personnages féminins forts et ses protagonistes qui trouvent le courage dans l'adversité pour protéger leurs proches et le monde qu'ils aiment. Son œuvre explore les thèmes de l'endurance, de la loyauté et de la quête d'appartenance.

    Destiny of the Dead
    A Wizard's War and Other Stories
    The Fatal Gate
    Justice
    The Sapphire Portal
    The Perilous Tower
    • 2020

      A Wizard's War and Other Stories

      Tales of the Three Worlds

      • 298pages
      • 11 heures de lecture
      4,0(1)Évaluer

      The Three Worlds series by Ian Irvine has captivated readers, selling over a million copies. This epic fantasy saga features a richly developed universe filled with intricate politics, diverse cultures, and a deep history. Readers are drawn into a world where magic and technology intertwine, and characters face moral dilemmas and personal growth amidst grand adventures. The series is known for its detailed world-building and complex character relationships, making it a must-read for fantasy enthusiasts.

      A Wizard's War and Other Stories
    • 2020

      The Grim and Grimmer Omnibus

      • 682pages
      • 24 heures de lecture

      With over a million copies sold, Ian Irvine's fantasy novels captivate readers with their intricate world-building and compelling characters. His stories often weave complex plots filled with magic, adventure, and deep moral dilemmas, appealing to fans of the genre seeking immersive experiences. Each novel features rich lore and a unique setting, inviting readers to explore the depths of imagination and the intricacies of human nature. Irvine's work stands out for its blend of thrilling action and thought-provoking themes.

      The Grim and Grimmer Omnibus
    • 2020

      The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser

      The Perilous Tower
    • 2020

      The world of Santhenar has fallen Most of the old allies are dead or captured, and the conquering Merdrun are carving Skyrock into a gigantic tower, with a sapphire-clad tunnel at its base. Is it a horrific new weapon to cleanse the world, so they can take it for their own? Only their arch-sorcerer, the sickening, life-drinking magiz, Dagog, knows. Karan, Flydd and their broken allies have only thirty days to find the answer. Thirty days to unlock nine-year-old Sulien's hidden memory and reveal the Merdrun's one fatal weakness. But Sulien has been abducted by the magiz, who needs her talent of far-seeing for his monstrous conspiracy. To save her daughter's life, Karan will have to break into a compound guarded by 150,000 enemy troops and every magical device known to the enemy. Assuming she can get past the traitor in the allies' ranks. You won't want to miss this truly epic fantasy series by a million-selling author What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser

      The Sapphire Portal
    • 2017

      The Summon Stone

      • 608pages
      • 22 heures de lecture
      4,0(6)Évaluer

      The Merdrun, cruel warriors blooded by thousands of years of slaughter, are gathering in the void between the worlds. Their long-hidden summon stone is waking, corrupting good people as well as bad, and turning arcane places into magically polluted wastelands. If it is not destroyed it will create a portal and call the Merdrun through. In a nightmare, a nine-year-old girl sees the Merdrun leader - and he sees her. If Karan and Llian are to save their daughter and their world, they must find a way to stop the greatest warrior in the void.

      The Summon Stone
    • 2017

      The Fatal Gate

      • 608pages
      • 22 heures de lecture
      4,4(9)Évaluer

      The second book in a brand new epic fantasy duology from fan favorite Ian Irvine, set in the world of his View from the Mirror series. The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar but their portal backfired and they're stuck on the tropical Isle of Gwine. They're desperately trying to regain contact with the Summon Stone so they can reopen the portal and begin the slaughter of humanity. The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favor. Karan races south in a stolen sky ship but fears she will be too late. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun - though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories. The Gates of Good and EvilThe Summon StoneThe Fatal Gate

      The Fatal Gate
    • 2014

      THE FINAL BATTLE - THE ULTIMATE PRICE The once beautiful land of Hightspall is being carved up by warring armies led by figures from out of legend. One army is headed by the charismatic brute, Axil Grandys, and the other by Lyf, resurrected sorcerer-king and Axil's ancient nemesis. Only the escaped slave Tali and her unreliable magic stand in their way - but Tali's gift grows more painful every time she uses it. As the armies converge on the fateful peak of Touchstone, Tali and her ally Rix must find a way to overcome Lyf and prevent Axil from using the Three Spells that will destroy Hightspall for ever.

      Justice
    • 2013

      The second volume in Ian Irvine's new fast-paced fantasy adventure series which began with VENGEANCE - perfect for fans of George R. R. Martin, Terry Brooks and Joe Abercrombie

      Rebellion
    • 2012

      The first volume in Ian Irvine's new fast-paced fantasy adventure series

      Vengeance
    • 2009

      Nish and his remaining allies are trapped on the Range of Ruin, surrounded by the relentless army of his father, the God-Emperor. And Nish’s choices seem limited: a humiliating surrender, or a suicidal fight to the death. Yet Nish must fight, and win, as he’s needed to counter an unprecedented threat facing the whole of Santhenar.The danger is Stilkeen, a shape-shifting being, who has erupted from the void consumed by a need for retribution. Its chthonic power was stolen in ages past – and Stilkeen wants it back. But the chthonic fire Stilkeen sensed has now escaped to run wild through Santhenar’s Antarctic territories. Even if Nish defeats his father, there may be no way to stop the fire, or Stilkeen, before everything is consumed.

      Destiny of the Dead