Paramètres
- 336pages
- 12 heures de lecture
En savoir plus sur le livre
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future feels like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.The first game starts with a bang, but Ryohei manages to beat the clock and save his friends. It’s a short-lived victory, however, as they discover that winning only earns them a few days’ grace period. If they want to get home, they’re going to have to start playing a lot harder.
Achat du livre
Alice in Borderland, Vol. 1, Haro Aso
- Langue
- Année de publication
- 2022
- product-detail.submit-box.info.binding
- (souple)
Modes de paiement
Il manque plus que ton avis ici.
- Titre
- Alice in Borderland, Vol. 1
- Langue
- Anglais
- Auteurs
- Haro Aso
- Publié
- 2022
- Format
- souple
- Pages
- 336
- ISBN10
- 1974728374
- ISBN13
- 9781974728374
- Séries
- Mots clés
- Fiction, Polars & Thrillers, Fantasy, Bandes dessinées & Manga, Science-fiction, Thriller, Horreur, Manga, Cadeaux pour les écoliers plus âgés, Cadeaux pour les messieurs, Dystopie, Manga d'horreur
- Évaluation
- 4,35 sur 5
- Description
- Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future feels like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.The first game starts with a bang, but Ryohei manages to beat the clock and save his friends. It’s a short-lived victory, however, as they discover that winning only earns them a few days’ grace period. If they want to get home, they’re going to have to start playing a lot harder.


