Séries
Paramètres
- 104pages
- 4 heures de lecture
En savoir plus sur le livre
Writer Grant Morrison and artist Frank Quitely tell the unforgettable story of three innocent pets-a dog, a cat and a rabbit-who have been converted into deadly cyborgs by a sinister military weapons program.With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 have the firepower of a battalion between them. But they are just the program's prototypes, and now that their testing is complete, they're slated to be permanently "de-commissioned"-until they seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them-but a world, nonetheless, in which somewhere there is something called "home."
Achat du livre
WE3, Grant Morrison, Frank Quitely
- Langue
- Année de publication
- 2005
- product-detail.submit-box.info.binding
- (souple)
Modes de paiement
Il manque plus que ton avis ici.
- Titre
- WE3
- Langue
- Anglais
- Auteurs
- Grant Morrison, Frank Quitely
- Éditeur
- Vertigo
- Publié
- 2005
- Format
- souple
- Pages
- 104
- ISBN10
- 1401204953
- ISBN13
- 9781401204952
- Séries
- We3
- Mots clés
- Fiction, La nature, Bandes dessinées & Manga, Bandes dessinées, Science-fiction, Animaux, Super-héros, Fuite, DC Comics, Bandes dessinées alternatives, Cyberpunk, Comics Vertigo
- Première publication
- 2011
- Titre original
- We3
- Évaluation
- 3,9 sur 5
- Description
- Writer Grant Morrison and artist Frank Quitely tell the unforgettable story of three innocent pets-a dog, a cat and a rabbit-who have been converted into deadly cyborgs by a sinister military weapons program.With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 have the firepower of a battalion between them. But they are just the program's prototypes, and now that their testing is complete, they're slated to be permanently "de-commissioned"-until they seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them-but a world, nonetheless, in which somewhere there is something called "home."




