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A spy for the Typhon Pact—a new political rival of the Federation—steals the plans for Starfleet’s newest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking the drive’s secrets, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and whom Bashir thinks of as his long-lost true love.Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.
Achat du livre
Star Trek. Zero Sum Game, David Alan Mack
- Langue
- Année de publication
- 2010
- product-detail.submit-box.info.binding
- (souple)
Modes de paiement
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- Titre
- Star Trek. Zero Sum Game
- Langue
- Anglais
- Auteurs
- David Alan Mack
- Éditeur
- Pocket Books/Star Trek
- Publié
- 2010
- Format
- souple
- ISBN10
- 1439160791
- ISBN13
- 9781439160794
- Séries
- Mots clés
- Fiction, Fantasy, Aventure, Science-fiction, Science-fiction fantasy, Space opera, D'après un film/série, Star Trek
- Première publication
- 2010
- Titre original
- Zero Sum Game
- Évaluation
- 3,85 sur 5
- Description
- A spy for the Typhon Pact—a new political rival of the Federation—steals the plans for Starfleet’s newest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking the drive’s secrets, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and whom Bashir thinks of as his long-lost true love.Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.


