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Researching Virtual Play Experiences

Visual Methods in Education Research

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  • 404pages
  • 15 heures de lecture

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Engaging with the experiences of primary school children in a year-long after-school Minecraft club, the book employs 'rhizomic ethnography' to explore how digital play fosters community. It integrates post-structuralist theory and New Literacy Studies, using a blend of words and images to illustrate the methodology and fieldsite. By examining visual and soundscape data, the author highlights the emergent nature of play, making it a valuable resource for researchers focused on children's play and multimodal research methods.

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Researching Virtual Play Experiences, Chris Bailey

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Année de publication
2022
Reliure
(souple)
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Titre
Researching Virtual Play Experiences
Sous-titre
Visual Methods in Education Research
Langue
Anglais
Format
souple
Pages
404
ISBN13
9783030786960
Séries
Description
Engaging with the experiences of primary school children in a year-long after-school Minecraft club, the book employs 'rhizomic ethnography' to explore how digital play fosters community. It integrates post-structuralist theory and New Literacy Studies, using a blend of words and images to illustrate the methodology and fieldsite. By examining visual and soundscape data, the author highlights the emergent nature of play, making it a valuable resource for researchers focused on children's play and multimodal research methods.