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- 326pages
- 12 heures de lecture
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Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.
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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath
- Langue
- Année de publication
- 2024
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- Titre
- Introduction to Game Programming using Processing
- Sous-titre
- For Designers, Artists, Players, Non-Tech People and Everybody Else
- Langue
- Anglais
- Auteurs
- Daniel Cermak-Sassenrath
- Éditeur
- Taylor & Francis Ltd
- Publié
- 2024
- Format
- souple
- Pages
- 326
- ISBN13
- 9781032386133
- Séries
- Mots clés
- Nonfiction, Art / Culture, Sciences sociales, Sciences politiques & Politique, Design, Littérature compatriotique et d'exil
- Description
- Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.
