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Paramètres
- 900pages
- 32 heures de lecture
En savoir plus sur le livre
Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.-- Covers all the essentials of Java for graphics and game development-- Shows how to write interactive video games for the Web, playable by millions around the world-- Presents unique networking techniques for multi-user environments-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools
Achat du livre
Black Art of Java Game Programming, Boris Vian, Eric Ries, Calin Tenitchi
- Langue
- Année de publication
- 1996
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- (souple)
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- Titre
- Black Art of Java Game Programming
- Langue
- Anglais
- Auteurs
- Boris Vian, Eric Ries, Calin Tenitchi
- Éditeur
- Waite Group Press
- Publié
- 1996
- Format
- souple
- Pages
- 900
- ISBN10
- 1571690433
- ISBN13
- 9781571690432
- Séries
- Évaluation
- 3,7 sur 5
- Description
- Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.-- Covers all the essentials of Java for graphics and game development-- Shows how to write interactive video games for the Web, playable by millions around the world-- Presents unique networking techniques for multi-user environments-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools



