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Black Art of Java Game Programming

Paramètres

  • 900pages
  • 32 heures de lecture

En savoir plus sur le livre

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.-- Covers all the essentials of Java for graphics and game development-- Shows how to write interactive video games for the Web, playable by millions around the world-- Presents unique networking techniques for multi-user environments-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools

Achat du livre

Black Art of Java Game Programming, Boris Vian, Eric Ries, Calin Tenitchi

  • Dispose d'un accessoire
Langue
Année de publication
1996
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(souple),
État du livre
Bon
Prix
4,79 €

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