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Yureka (iD_ᴇNTITY)

Cette série plonge les lecteurs dans un monde de mystère et de profonde découverte de soi. Les personnages sont confrontés à des questions complexes d'identité tout en naviguant leur place dans une réalité difficile. Attendez-vous à des rebondissements inattendus et à des arcs profondément émotionnels qui résonnent longtemps après la lecture. C'est un voyage captivant de passage à l'âge adulte et de compréhension de soi.

iD_eNTITY Vol. 6
iD_eNTITY Vol. 5
iD_eNTITY Vol. 4
Yureka, Tome 03
Yureka, Tome 02
iD_eNTITY Vol. 1

Ordre de lecture recommandé

  1. Roto tries to log on but his card is expired. Roto goes to an Internet service store where he can renew his membership. There, he finds an ID card with the name Yureka (a female) on it. Roto logs on with the Yureka card. His outward appearance is that of a female, but he is still Roto on the inside. Roto suspects it is a hacker's ID.

    iD_eNTITY Vol. 11
    3,9
  2. Yureka, Tome 02

    • 180pages
    • 7 heures de lecture

    Jangkun se retrouve par hasard en possession d'une carte d'identification ne lui appartenant pas. L'introduisant par erreur dans son ordinateur, il apparaît dans Lost Saga sous la forme d'un personnage féminin, auquel il donne le nom de Yureka, et part à l'aventure avec Adol et Boromir. Mais lorsque Jangkun reprend le jeu sous son identité de Lotto et que Yureka se retrouve là-aussi, les quiproquos vont pouvoir commencer !

    Yureka, Tome 022
    3,8
  3. Yureka, Tome 03

    • 174pages
    • 7 heures de lecture

    Toujours en quête de fortune et d'aventure, Lotto s'inscrit à un grand tournoi par équipes avec Yureka tandis que Boromir et Adol participent de leur coté. Lotto va y faire étalage de sa puissance mais c'est aussi l'occasion pour lui de découvrir les capacités de Yureka.

    Yureka, Tome 033
    3,7
  4. A mysterious person joins Team Aradon just as they begin their battle against Baltisse's team. Aradon single handedly defeats Baltisse, while the powers of Alpha, Team Ardon's mystery Member, are yet to be revealed ... however, he bears a striking similarity to Ah-Dol. Meanwhile, Team Roto and Yureka battle Team Rapha and John

    iD_eNTITY Vol. 44
    3,7
  5. iD_eNTITY Vol. 5

    • 192pages
    • 7 heures de lecture

    In a revealing flashback, King Lucifen reminisces about the shaky beginnings of Lost Saga and the late Dr. J, a mysterious and talented programmer who overcame much adversity to develop the framework for the game--which led to the creation of Yureka. But enough about the past! The end of the semifinal matches is upon our heroes, as John and Rapha continue their battle with Roto and Yureka. As the fight builds to a grueling climax, whose sacrifice will be great enough to win?

    iD_eNTITY Vol. 55
    3,7
  6. iD_eNTITY Vol. 6

    • 168pages
    • 6 heures de lecture

    Roto, Boromid, and Ah-Dol are average people with average problems, but when they enter the virtual world of Lost Saga, they are heroes who face many adversaries, and they must always be ready since murder can happen with the click of a mouse.

    iD_eNTITY Vol. 66
    3,7
  7. Finally, the characters of Lost Saga are back in action, but this time in the real world! After finishing one of his most deadly assignments, Roto comes face-to-face with Alpha ... and the true identity of all the players are revealed!

    iD_eNTITY Vol. 77
    3,7
  8. iD_eNTITY Vol. 8

    • 192pages
    • 7 heures de lecture

    Roto, Boromid, and Ah-Dol are average people with average problems, but when they enter the virtual world of Lost Saga, they are heroes who face many adversaries, and they must always be ready since murder can happen with the click of a mouse.

    iD_eNTITY Vol. 88
    3,7
  9. Roto, Boromid, and Ah-Dol are average people with average problems, but when they enter the virtual world of Lost Saga, they are heroes who face many adversaries, and they must always be ready since murder can happen with the click of a mouse.

    iD_eNTITY Vol. 99
    3,7
  10. Roto, Boromid, and Ah-Dol are average people with average problems, but when they enter the virtual world of Lost Saga, they are heroes who face many adversaries, and they must always be ready since murder can happen with the click of a mouse.

    iD_eNTITY Vol. 1010
    3,8
  11. iD_eNTITY Vol. 11

    • 192pages
    • 7 heures de lecture

    "Roto, Aradon, Boromid, Adol, and Yureka face off against the Monster King, while the other users begin to question their motive for fighting on behalf of Luciferia. Roto dicscovers that the Monster King has a few tricks of his own stored up in the castle's basement. With Aradon and the others distracting the Monster King upstairs, Roto unfolds a mystery that may change the way the entire Lost Saga game is played--and it could mean game over!"--Page 4 of cover

    iD_eNTITY Vol. 1111
    4,0
  12. iD_eNTITY Vol. 12

    • 192pages
    • 7 heures de lecture

    In real life, Roto, Boromid, and Ah-Dol are average kids with average problems, but in the virtual world of Lost Saga, they're heroes. They might even become legends--if they can stop bickering long enough to level up

    iD_eNTITY Vol. 1212
    4,0