A practical handbook for game developers introduces the principles and techniques of computer and video game design, analyzing key gaming elements—including worlds, storytelling, character and user interface design, core mechanics, and balance—discussing the various genres of games and their unique design patterns and creative challenges.
Andrew Rollings Ordre des livres (chronologique)



Thoroughly revised and updated, this guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software, accompanied by a CD-ROM containing NeMo Player, Balls Level Viewer, Universal SDK and GameExplorer Software, and other tools. Original. (Advanced)
Game Architecture and Design
Learn the Best Practices for Game Design and Programming
- 650pages
- 23 heures de lecture
Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!