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Focusing on the level design process in Unreal Engine 4, this guide offers a hands-on approach to creating game levels. Readers will explore various components of the Unreal Editor, learning to use BSPs, custom materials, and Blueprints, as well as importing objects and creating particle and sound effects. Each chapter begins with step-by-step instructions, followed by tasks for independent practice. A companion website provides project files and additional resources to enhance the learning experience.
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An Introduction to Unreal Engine 4, Andrew Sanders
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- 2016
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