Le livre est actuellement en rupture de stock

En savoir plus sur le livre
Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.
Achat du livre
Graphics Shaders, Mike Bailey, Steve Cunningham
- Langue
- Année de publication
- 2011
- product-detail.submit-box.info.binding
- (rigide)
Nous vous informerons par e-mail dès que nous l’aurons retrouvé.
Modes de paiement
Il manque plus que ton avis ici.