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Living in the digital age : self-presentation, networking, playing, and participating in politics

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This book reflects the current issues in today‘s life in society which are influenced by digital media. In four parts, the book focuses on the field of online self-presentation and creating an impression; online networking among young people; digital betting and gaming; and political participation in the digital era. These topics are described using the latest research from the fields of psychology, sociology, media studies, and political science. The book explains and corrects many preconceived myths regarding the use of the Internet and digital media, such as online pornography, encounters with strangers from the Internet, and playing online games. It is intended primarily for researchers, teachers, and students who are interested in the themes of life in the digital age. There may also be benefit for psychologists, psychiatrists, social workers, and those who work with people who are somehow threatened via the Internet.

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Living in the digital age : self-presentation, networking, playing, and participating in politics, Monika Metykova, David Šahel, Pascaline Lorentz

Langue
Année de publication
2015
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Titre
Living in the digital age : self-presentation, networking, playing, and participating in politics
Langue
Anglais
Publié
2015
Format
souple
Pages
218
ISBN10
8021078103
ISBN13
9788021078109
Séries
Évaluation
3 sur 5
Description
This book reflects the current issues in today‘s life in society which are influenced by digital media. In four parts, the book focuses on the field of online self-presentation and creating an impression; online networking among young people; digital betting and gaming; and political participation in the digital era. These topics are described using the latest research from the fields of psychology, sociology, media studies, and political science. The book explains and corrects many preconceived myths regarding the use of the Internet and digital media, such as online pornography, encounters with strangers from the Internet, and playing online games. It is intended primarily for researchers, teachers, and students who are interested in the themes of life in the digital age. There may also be benefit for psychologists, psychiatrists, social workers, and those who work with people who are somehow threatened via the Internet.