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Programming Game AI by Example

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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

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Programming Game AI by Example, Mat Buckland

Langue
Année de publication
2005
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Titre
Programming Game AI by Example
Langue
Anglais
Publié
2005
Format
souple
Pages
522
ISBN10
1556220782
ISBN13
9781556220784
Séries
Évaluation
4,05 sur 5
Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.