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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Achat du livre
Programming Game AI by Example, Mat Buckland
- Langue
- Année de publication
- 2005
- Reliure
- (souple),
- État du livre
- Bon
- Prix
- 9,99 €
Modes de paiement
Il manque plus que ton avis ici.
- Titre
- Programming Game AI by Example
- Langue
- Anglais
- Auteurs
- Mat Buckland
- Éditeur
- Jones & Bartlett Learning
- Publié
- 2005
- Format
- souple
- Pages
- 522
- ISBN10
- 1556220782
- ISBN13
- 9781556220784
- Séries
- Mots clés
- Intelligence Artificielle
- Évaluation
- 4,05 sur 5
- Description
- This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.


