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Peter Shotwell

    Winning Go
    Go Basics
    Go! More Than a Game
    • Go! More Than a Game

      • 192pages
      • 7 heures de lecture
      3,9(150)Évaluer

      Shotwell has long written about the ancient Chinese board game that continues to gain popularity throughout the world. Here he introduces it to new players, beginning with exercises on the small student board (9x9). He also discusses its history and philosophy. Annotation 2004 Book News, Inc., Portl schovat popis

      Go! More Than a Game
    • Go Basics

      • 157pages
      • 6 heures de lecture
      3,7(38)Évaluer

      Learn the fascinating game of Go with this expert guide. Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. It's not surprising that Go is one of the oldest games still being played today—it's also one of the most challenging, stimulating, and fascinating games around. Prolific Go writer Peter Shotwell, author of the guidebook Go! More Than a Game, brings players his second Go strategy handbook Go Basics, which provides a simple but thorough introduction to this timeless game that's perfect for Go beginners. With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more! Go Basics also includes a CD-ROM developed by the American Go Association that will help you build your skills before testing them against other players.

      Go Basics
    • Winning Go

      Successful Moves from the Opening to the Endgame

      • 256pages
      • 9 heures de lecture

      Master the game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening ( fuseki ) The middle ( chuban ) The endgame ( yose ) Clever moves ( tesuji ) Life and death ( shikatsu ) Winning corner skirmishes ( joseki ) Accurate counting Players will learn about not only creating good shapes but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.

      Winning Go