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Jane Krauss

    How to Be a Coder: Learn to Think Like a Coder with Fun Activities, Then Code in Scratch 3.0 Online
    Thinking Through Project-Based Learning
    Let's All Teach Computer Science!
    Computational Thinking and Coding for Every Student
    Project-Based Learning (25-Pack): Strategies and Tools for Creating Authentic Experiences
    • Focusing on project-based learning (PBL), this concise guide equips educators with strategies to integrate high-quality, real-world projects into their curriculum. It emphasizes the effective use of digital tools and draws from the best-selling work of Suzie Boss and Jane Krauss. The six-page laminated reference provides practical insights for designing authentic projects that leverage both existing and emerging technologies, making it a valuable resource for teachers seeking to enhance their instructional methods.

      Project-Based Learning (25-Pack): Strategies and Tools for Creating Authentic Experiences
    • Thinking Through Project-Based Learning

      • 197pages
      • 7 heures de lecture
      4,1(31)Évaluer

      Whether new to project-based learning or ready to strengthen existing classroom projects, teachers will find a full suite of strategies and tools in this essential book.

      Thinking Through Project-Based Learning
    • Learn to think like a coder without a computer!Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practice by trying out the simple programs provided in the online, child-friendly computer language Scratch .This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0.Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they begin programming on a computer. Famous scientist pages teach children about coding pioneers, such as Alan Turing and Katherine Johnson, and topic pages, such as the Internet, give kids a wider understanding of the subject.Written by computer science expert Kiki Prottsman, How to be a Coder is so much fun kids won't realize they're learning!

      How to Be a Coder: Learn to Think Like a Coder with Fun Activities, Then Code in Scratch 3.0 Online