The Republic of Games
- 176pages
- 7 heures de lecture
An exploration of the consequences of introducing game mechanics to digital platforms for the production and circulation of texts.
An exploration of the consequences of introducing game mechanics to digital platforms for the production and circulation of texts.
How Scholars and Librarians Became the Unlikely Spies of World War II
Focusing on a group of academics who transitioned into espionage, this narrative unveils their pivotal roles in the Office of Strategic Services during World War II. These individuals not only pioneered modern spycraft but also contributed significantly to the war effort, showcasing the intersection of intellect and covert operations. Their unique backgrounds and innovative strategies were instrumental in shaping intelligence practices and ultimately influencing the outcome of the conflict.