Captain Moxley and the Embers of the Empire
- 394pages
- 14 heures de lecture
An ex-Spitfire pilot is dragged into a race against a shadowy government agency to unlock the secrets of the lost empire of Atlantis...
Dan rédige des récits sur des individus ordinaires accomplissant des exploits extraordinaires, mêlant souvent des éléments d'archéologie, de mythologie et d'esprit vif. Ses histoires impliquent généralement des voyages qui transcendent les frontières conventionnelles, explorant l'interaction entre le banal et le fantastique. Avec un mélange caractéristique d'humour et d'aventure, il invite les lecteurs dans des récits captivants remplis de découvertes et de rebondissements inattendus. Sa voix distinctive et son approche imaginative promettent une expérience de lecture captivante.
An ex-Spitfire pilot is dragged into a race against a shadowy government agency to unlock the secrets of the lost empire of Atlantis...
When Cisco Collins returns to his home town thirty years after saving it from being swallowed by a hell mouth opened by an ancient pirate ghost, he realises that being a childhood hero isn't like it was in the movies. Especially when nobody remembers the heroic bits - even the friends who once fought alongside him.
Thirteen strangers, unaware of their selection or the purpose of the tower, must race against time to ascend its heights. As they navigate challenges and uncover their connections, the stakes rise with a countdown that threatens global disaster. Each character brings unique skills and backgrounds, creating tension and alliances as they strive to outlast one another and prevent catastrophe. The story explores themes of survival, trust, and the human spirit in the face of an impending crisis.