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Michael Kölling

    Einführung in Java mit Greenfoot
    Objects First with Java. A Practical Introduction Using BlueJ
    Objects First with Java: A Practical Introduction Using BlueJ, Global Edition
    Introduction to Programming with Greenfoot Object-Oriented Programming in Java with Games and Simulations
    • For courses in programming and computer science. Hands-on Programming with Greenfoot Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play. The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.

      Introduction to Programming with Greenfoot Object-Oriented Programming in Java with Games and Simulations
    • Exploring the principles of functional programming, this book emphasizes practical techniques and modern practices. It covers essential concepts such as immutability, higher-order functions, and the use of functional languages, making it accessible for both beginners and experienced programmers. Through clear explanations and real-world examples, readers will learn to apply functional programming paradigms to enhance their coding skills and improve software design. The book aims to bridge the gap between theory and practice in the evolving landscape of programming.

      Objects First with Java: A Practical Introduction Using BlueJ, Global Edition
    • Aus dem Inhalt:§Standardprogrammiergrundlagen in Java §Objekte und Klassen §Objektinteraktionen, Objektsammlungen §Benutzung von Bibliotheksklassen §'Objects first'-Ansatz §Schnelle Entwicklung von Animationen, Simulationen und Spielen §Anregungen, Tipps und Tricks für eigene Projekte

      Einführung in Java mit Greenfoot