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Terry Borst

    Story and Simulations for Serious Games
    End-To-End Game Development
    Story and Simulations for Serious Games
    • Examines how to create a story, while relating practical considerations of building a simulation. This book also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences.

      Story and Simulations for Serious Games
    • End-To-End Game Development

      Creating Independent Serious Games and Simulations from Start to Finish

      • 371pages
      • 13 heures de lecture
      2,9(7)Évaluer

      The book provides a comprehensive guide to the entire game development process, offering insights from industry veterans. It outlines a detailed roadmap covering all phases of creating successful interactive products, making it an essential resource for aspiring game developers.

      End-To-End Game Development
    • Story and Simulations for Serious Games

      Tales from the Trenches

      • 264pages
      • 10 heures de lecture

      Focusing on the art of storytelling, this book explores the practical aspects of creating narratives within simulations. It delves into the role of stories as traditional methods for teaching and knowledge acquisition. Additionally, it examines various theories of interactive narrative design, including synthetic story creation and management, as well as the concept of participant-generated story experiences, offering a comprehensive guide for those interested in narrative development in interactive mediums.

      Story and Simulations for Serious Games