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Scott Lukas

    The Immersive Worlds Handbook
    Theme Park
    • 2012

      The Immersive Worlds Handbook

      Designing Theme Parks and Consumer Spaces

      • 284pages
      • 10 heures de lecture
      4,0(8)Évaluer

      Focusing on the creation of immersive environments, this book offers insights for designers working in entertainment spaces such as theme parks and museums. It explores design challenges and current trends, featuring case studies and interviews with industry professionals. Additionally, it provides recommendations for further reading, making it a comprehensive resource for those looking to enhance their design skills in crafting engaging and convincing worlds.

      The Immersive Worlds Handbook
    • 2008

      Theme Park

      • 272pages
      • 10 heures de lecture
      4,2(26)Évaluer

      Theme parks are a uniquely interactive and enduring form of entertainment that have influenced architecture, technology and culture in surprising ways for more than a century. Taking primitive amusements of pleasure gardens as its starting point, this book offers an investigation of the evolution of the theme park over the twentieth century.

      Theme Park