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Raiford Guins

    Raiford Guins est Professeur de Culture et Technologie à la Stony Brook University. Il est l'auteur de *Game After: A Cultural Study of Video Game Afterlife*, publié par MIT Press. Son travail se penche sur l'étude culturelle des jeux vidéo et de leur vie après la mort. Ses recherches explorent comment les jeux évoluent et persistent dans le temps.

    Atari Design
    • Atari Design

      • 280pages
      • 10 heures de lecture
      4,5(2)Évaluer

      Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.

      Atari Design