Bookbot

Bryan Montañez

    Bloodborne. On his ludonarrative and his referential universe
    • 2020

      Bloodborne. On his ludonarrative and his referential universe

      Narrative analysis

      • 68pages
      • 3 heures de lecture

      This research delves into the narrative elements of the video game Bloodborne, utilizing A. J. Greimas's semiotic theory to analyze its storytelling. It highlights the interplay between narrative and gameplay mechanics, emphasizing the unique ludonarrative experience. Additionally, the study explores various references and inspirations that contribute to the game's rich narrative landscape, building on Terrasa's Master's Thesis from 2017, which focused on its ludic components.

      Bloodborne. On his ludonarrative and his referential universe