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Luke Scull

    Luke Scull est un auteur de fantasy dont le roman d'entrée en matière a été nominé pour le David Gemmell Morningstar Award. En plus de l'écriture, il conçoit des jeux de rôle sur ordinateur, ayant contribué à plusieurs titres acclamés pour des studios renommés.

    Luke Scull
    The Grim Company
    Dead Man's Steel
    The Grim Company - Sword Of The North. Schwert des Nordens, englische Ausgabe
    • It is the Age of Ruin, a time in desperate need of heroes. But heroes are in short supply. Former rebel Sasha is an unwilling envoy between the powerful. Eremul the Halfmage languishes in disgrace, his warnings of approaching war falling on deaf ears. Yllandris, sorceress of the High Fangs, servant to a demon lord, has become that which she most despises. Davarus Cole, assassin of the immortal, lies on the brink of death. The legendary champion Brodar Kayne carves a bloody path towards his enemy of old in search of the woman he thought dead. In the second blistering instalment of THE GRIM COMPANY, past and present collide, plunging the Age of Ruin further into darkness...

      The Grim Company - Sword Of The North. Schwert des Nordens, englische Ausgabe
      4,2
    • Dead Man's Steel

      • 480pages
      • 17 heures de lecture

      The Age of Ruin is near complete: the Fade have returned to cleanse humanity from the land. But a greater threat faces them both as an ancient enemy descends from the North.

      Dead Man's Steel
      3,8
    • The Grim Company

      • 449pages
      • 16 heures de lecture

      This is a world dying. A world where wild magic leaks from the corpses of rotting gods, desperate tyrants battle over fading resources, impassive shapeshifters marshal beasts of enormous size and startling intelligence, and ravenous demons infest the northern mountains. A world where the only difference between a hero and a killer lies in the ability to justify dark deeds. But even in this world, pockets of resistance remain. When two aging warriors save the life of a young rebel, it proves the foundation for an unlikely fellowship. A fellowship united against tyranny, yet composed of self-righteous outlaws, crippled turncoats and amoral mercenaries.

      The Grim Company
      3,7