The Halls of Stormweather
- 342pages
- 12 heures de lecture
This anthology of seven stories introduces not just one realm of good and evil, not just one family of troubled heroes, but the whole of the remarkable Forgotten Realms world. Original.
Clayton Emery crée des récits qui explorent les complexités de la nature humaine et des dynamiques sociales. Ses histoires abordent souvent les thèmes du pardon, de la rédemption et de la recherche de sens. Il place ses personnages dans des environnements où ils confrontent leurs peurs les plus profondes et trouvent un chemin vers la lumière. Son style d'écriture est captivant et incitatif à la réflexion.







This anthology of seven stories introduces not just one realm of good and evil, not just one family of troubled heroes, but the whole of the remarkable Forgotten Realms world. Original.
Mages' GamesNetheril, empire of magic, where wizards wield power far beyond the ken of mortal man.Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.
Lurking in the ruins is a horrific tale of greed, power, and revenge. The Protector crawls forth, the shade of a dead city whose rulers refuse to die, and young companions in two distant epochs learn of a dreadful destiny they cannot escape . . . and a deadly threat to all they hold dear.The Lost Empires series uncovers the secrets of the ancient civilizations of the Forgotten Realms world. Why did Cursrah fall? Who was the Star of Cursrah? And how can a long-dead city threaten the modern realm of Calimshan?Uncover the secrets for yourself - if you dare.
Endgame . . .The Netherese Empire will collapse in five generations.A forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge, and a lost love is found in a most unexpected place.Against a backdrop of war and chaos, the barbarian Sunbright struggles to carve out a niche for himself -- and his people -- in a rapidly changing world.
Wizard's WagerThousands of years before the Age of Elminster, dragons rule the skies of Faerun, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with.Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight.Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy."But the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery...
Příběh vytvořený na základě populární karetní hry Magic: The Gathering Od ledových hor po lesy zavlažované oceánem, od válkou zničených polí po rozžhavené krypty Lat-Nam putuje Arcidruidka Astra se svým zuboženým vojskem a hledá kouzla, která by porazila armádu běsnících čarodějů a skončila jejich teror. Zatímco Astra odkrývá staré záhady, Racek Dřevorubec svádí lítý boj s Keldonem Válečníkem, který má klíč ke strašnému tajemství minulosti. Astra, Racek a jejich oslabená armáda se s každým bojem utvrzují v tom, že jen jedno kouzlo je může zachránit v zoufalé situaci. Jeho spuštění však musí předcházet poslední oběť… 1. vydání. zdroj: www.legie.info
Gull hätte den Job nicht annehmen sollen. Dieser Zauberer ist schlimmer als alle, von denen er je gehört hat. Zwischen Schlägereien in der Taverne, magischen Kämpfen und einem seltsamen Artefakt, das auftaucht, hat Gull viel zu tun. Und jetzt, wo seine halbtagschlaue Schwester beginnt, ihre Geister zu sammeln, hat Gull wirklich alle Hände voll zu tun.